RE: PZC System not much being said
Some other ideas I had while driving home the other day...keep in mind that the game system has improved 100% since its origin and is still fantastic in many respects. These are just wish list things.
1. I've asked for this since Smolensk, but I still want a "grease pencil" feature, where I can draw with the mouse on the map in an overlay. I want to draw formation boundaries, phase lines, objectives, etc., and be able to toggle the overlay on and off. Ideally I'd like four or more overlays that can be layered, and where you can draw, say, formation boundaries and propagate them through all the layers, and then draw phase lines, say, on different overlays so you can have the formation boundaries on all of them but each overlay can for instance have the objectives and phaselines for a different date. This would help immensely with situational awareness in larger battles, at least for me.
2. I want to be able to have the jump map in a freely resizeable and movable, modal window that I can drag off the main map in windowed mode on a large screen, or simply leave up while doing other stuff. I'd like it zoomable too.
3. I want to be able to select an enemy hex and then through some command or other highlight all the arty that can hit that hex (in range, spotted). Even better, I want this action to pop up an artillery dialogue of just those artillery units that can hit that hex, and allow me to fire them. Right now the arty system is focused on the shooters, not the shootees--I want to work from the perspective of what I can hit, not what I can shoot.
4. I want an OB display that is also in a movable window and where I can drill down by mouse clicks, and which will highlight the formations or units selected on the map. The display should be in standard "tree" form with unit counter graphics too.
5. I want (and this is a significant code change, alas) the freakin' minefields and obstacles to be their own type of object and not treated as units for LOS purposes. I don't like minefields and obstacles disappearing at night. Some folks point out the way troops blunder into these things in real life but at the near god-like level we're commanding troops our colonels and captains can keep track of that crap. Once spotted, mines and obstacles should remain spotted until removed (though if they're removed by the other side that should not be updated until a friendly unit once again has LOS).
6. I'd like to be able to create battlegroups on the fly, with HQs, depending on the force's morale and effectiveness.
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