• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


CM - The Next generation - Debate
10-09-2006, 06:14 AM,
#8
RE: CM - The Next generation - Debate
Taking out WEGO turns CM from a stategy game into a clickfest. If taking too long is the problem, it's easy to set a time limit. For me, the fun is gone if it's just about clicking out orders in RT and learning hotkeys. Of course, could be there's a strong desire for RTS CM out there, and I'm in the minority. I guess everyone is entitled to play it the way they like it best - I think it'd be sad for a lot of people if WEGO/PBEM was no longer an option. But it seems like they're leaning toward keeping it in, so I guess we'll just have to fight it out with potential opponents how each game will be played - easy enough, I guess.
Quote this message in a reply


Messages In This Thread
CM - The Next generation - Debate - by Copper - 10-07-2006, 06:05 AM
RE: CM - The Next generation - Debate - by McIvan - 10-07-2006, 04:15 PM
RE:��CM - The Next generation - Debate - by Copper - 10-08-2006, 06:25 PM
RE: CM - The Next generation - Debate - by McIvan - 10-08-2006, 07:46 PM
RE: CM - The Next generation - Debate - by Copper - 10-08-2006, 11:28 PM
RE: CM - The Next generation - Debate - by The Coil - 10-09-2006, 06:14 AM
RE: CM - The Next generation - Debate - by Kelen - 10-09-2006, 08:32 PM
RE: CM - The Next generation - Debate - by Copper - 10-09-2006, 09:31 PM
RE: CM - The Next generation - Debate - by Copper - 10-11-2006, 08:44 AM

Forum Jump:


Users browsing this thread: 2 Guest(s)