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CM - The Next generation - Debate
10-09-2006, 09:31 PM,
#10
RE: CM - The Next generation - Debate
Why would you need a time limit if its full RTS in an IP game? Why would you need to pause at all? One of the main things that make the WEGO system a failure in IP is the whole unreality of the event. Sure its excellent for PBEM play, and if PBEM is in (which I hope it will be) thats great.

But why have it for IP? I'm sure a Company sized game can be played without a clickfest. After all its still a clickfest now if you play using the timer, no difference really.

The new game will be much more fluid and immediate in RTS mode, more like proper combat.

Where will it fit in with the current games though? Will it be added to this ladder as it is a CM game?
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Messages In This Thread
CM - The Next generation - Debate - by Copper - 10-07-2006, 06:05 AM
RE: CM - The Next generation - Debate - by McIvan - 10-07-2006, 04:15 PM
RE:��CM - The Next generation - Debate - by Copper - 10-08-2006, 06:25 PM
RE: CM - The Next generation - Debate - by McIvan - 10-08-2006, 07:46 PM
RE: CM - The Next generation - Debate - by Copper - 10-08-2006, 11:28 PM
RE: CM - The Next generation - Debate - by Kelen - 10-09-2006, 08:32 PM
RE: CM - The Next generation - Debate - by Copper - 10-09-2006, 09:31 PM
RE: CM - The Next generation - Debate - by Copper - 10-11-2006, 08:44 AM

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