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N'44:Scenario #20: Proving them Wrong-Error?
10-20-2006, 09:21 AM,
#17
RE: N'44:Scenario #20: Proving them Wrong-Error?
In the newly released first-person-shooter computer game Scarface, they give the Tony Montana character the ability to fly into a "rage" which temporarily gives him invulnerability and unlimited ammo.

So just imagine Wittman roaring along the road outside Villers Bocage, hanging out of the top of his Tiger Tank, shouting in German "say hello to my little friend!"

Seriously, one thing they should consider for PzC II (if they ever make it) is the ability of units morale state to fluctuate from turn to turn, with some random effects. And also to allow a feature where unit morale for certain classes of units, e.g. early war Soviet infantry regiments, starts unknown, then is revealed and given a quality factor randomly within a set range when it gets into its first combat. They did this with some of the old SPI eastern front board games. You could build in "heroic" moments like Wittman through some sort of single use unit effects.

I think VM is doing the best he can within the constraints of the existing PzC system.
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RE: N'44:Scenario #20: Proving them Wrong-Error? - by Elxaime - 10-20-2006, 09:21 AM

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