• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Reinforcement Arrival Percentages?
10-21-2006, 11:00 AM,
#2
RE: Reinforcement Arrival Percentages?
Foul. Wrote:I know a reinforcement percentage can be less than 100%, but what is the effect of a unit having a 0% chance of arrival, does that mean it can never arrive :conf:
Thanks for any help! :)

If any get stuck and don't arrive, then send me a file so I can look at it.

However, to answer you question, 0% reinforcements is an editor feature credited with MG44

- (Editor) Added ability to "tie" reinforcements together so they all
arrive at the same time by having all reinforcements in the group
after the first have an arrival probability of 0 (see Reinforce
Dialog in the Scenario Editor).

So, consider the non 100% chance of the Polish Airborne arriving. If we plugged in a value less than 100% than on that day, company might show up. Next turn you might get a few more, and so the would arrive in bits and pieces.

But, if we assign a value like say 25% to the first unit and 0% to all the rest that IF the first unit passes the percentage test and if OK'ed to arrive, so all the other 0% unit listed behind it will arrive like sheep<G>.

As further info we also addded a flag to "Check once daily" so the poles might arrive at Noon<G> on one day and if the don't show, then maybe noon the next day , and so on.

Glenn
Send this user an email
Quote this message in a reply


Messages In This Thread
Reinforcement Arrival Percentages? - by Mr Grumpy - 10-21-2006, 08:30 AM
RE: Reinforcement Arrival Percentages? - by Glenn Saunders - 10-21-2006, 11:00 AM

Forum Jump:


Users browsing this thread: 5 Guest(s)