Hi Hadge, in general I agree with you, but have a slightly different take on it, obviously :)
Hadge Wrote:The Pcamp system IMO revolves around the relationship between battalion sized units in the context of an operational battle, and does it admirably.
Well, what is "operational"? Seriously. I always thought that the operational level dealt with Corps/Army sized units (for the Germans and Western Allies) involved in battles spanning several weeks.
The kinds of scenarios included in PzC modules would tend to support that view, I think.
Given that, what are the important factors at that scale?
Taking the most recent discussion, I think flexible transport is one of them. Looking specifically at the more modern campaigns, the way that air-mobile (helo) ops are implemented strikes me as
really odd. The helos are treated - by the game - as not only essentially indestructible, but also totally bound to a particular group (pn, coy, bn, whatever) of infantry. There is no flexibility to reassign helos to lifting other units, against all practical evidence to the contrary.
Quote:Im all in favour of enhancements
And based on their performance with PzC (and all the other games that use the same basic engine) over the last decade, so are HPS ;)
Regards
JonS