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Ideas taken...lol
11-02-2006, 12:13 PM,
#5
RE: Ideas taken...lol
OK..here's my take.

First, lets hope you have plenty of cover terrain...woods, buildings, rough. If you don't then you really are in trouble.

Anyways, if he has armour, you must have an advantage in infantry. You have to get your troops into close assault range of his tanks...generally within 40 metres. You don't go to him....except using sneak orders in terrain to move unseen.....you let him come to you; get within range of your hidden troops and then hopefully you will KO a tank.

To stop his tanks spotting you, you need to kill his infantry. You are going to have to have nerves of steel. Basically, shoot with things his tanks don't have LOS to, if possible. If they do have LOS, wait until his infantry is point blank then open fire....so at least even if his tanks kill your squad, you have achieved a 1:1 exchange. Also, keep some quads hidden so that even though he now considers the area clear, it isn't. Hopefully you will now get an even juicier target. The more infantry you kill off, the worse his tanks spot your lurkers. Keep some lurkers at all the objectives for late game defence against tank rushes.

The "sneak" move is your friend. Good luck!
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Messages In This Thread
Ideas taken...lol - by gangofmao - 10-31-2006, 09:32 AM
RE: Ideas taken...lol - by Copper - 10-31-2006, 09:06 PM
RE: Ideas taken...lol - by Der Kuenstler - 10-31-2006, 11:18 PM
RE: Ideas taken...lol - by gangofmao - 11-02-2006, 08:55 AM
RE: Ideas taken...lol - by McIvan - 11-02-2006, 12:13 PM
RE: Ideas taken...lol - by Copper - 11-02-2006, 02:08 PM
RE: Ideas taken...lol - by McIvan - 11-02-2006, 02:26 PM
RE: Ideas taken...lol - by DerBlitzer - 11-03-2006, 01:16 AM
RE: Ideas taken...lol - by gangofmao - 11-03-2006, 08:37 AM

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