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CS meets PG3D
11-05-2006, 06:49 AM,
#7
RE: CS meets PG3D
This is not panzergeneral II (The name in Europe is PG3D), but it is a modification for the Campaign Series (all in one WF, EF, RS) with Terrain- Grafiks, makes by me ,with an inspiration from the coloured graphics from Panzergeneral II
and the uniticons from PAT and me with an little inspiration (maps and troops) from the HPS Series.
One Icon in this new mod (Its a new game) is an batallion with 20 to 80 vehicles or 50 to 100 menpower (1 point are 10 mens)

H.Balck (sorry for my english !)

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Messages In This Thread
CS meets PG3D - by H.Balck - 10-16-2006, 06:42 AM
RE: CS meets PG3D - by LEGXXIIPRPF - 10-16-2006, 07:32 AM
RE: CS meets PG3D - by Chris Mee - 10-16-2006, 08:08 AM
RE: CS meets PG3D - by Michael - 10-16-2006, 05:51 PM
RE: CS meets PG3D - by H.Balck - 11-04-2006, 11:50 AM
RE: CS meets PG3D - by Von Luck - 11-05-2006, 06:03 AM
RE: CS meets PG3D - by H.Balck - 11-05-2006, 06:49 AM
RE: CS meets PG3D - by Norry - 11-05-2006, 08:38 AM
RE: CS meets PG3D - by Tide1 - 11-05-2006, 08:56 AM
RE: CS meets PG3D - by Peiper - 11-05-2006, 11:09 PM
RE: CS meets PG3D - by H.Balck - 11-06-2006, 12:14 AM
RE: CS meets PG3D - by Von Luck - 11-06-2006, 09:08 AM
RE: CS meets PG3D - by Tide1 - 11-06-2006, 09:13 AM

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