RE: experimental rules in MBT
Hi Guys
I like the ideas you have mentioned.
I think it is a good point that Greybeard make as to what is the defination of a "target".
Do you have to target 6 guns from a batttery at one hex? In a way that seems fair and realistic, rather than spreading the same six tubes around a 10x10 hex area for example.
Plenty of room for debate here I think.
Also I like the idea that the Company CO can be the only unit to call fire from the company mortar...or as was mentioned, the battalion support company's mortars.
It is a good idea to limit the arty calling to the correct units.
As a wargamer rather than an ex military type, I call fire from whoever has the smallest delay and I will happily put one tube per target scattered all over the map. I am sure that is very unrealistic, but it works in the game and ins not "gamey", or at least not yet.
It can be very hard to get all these rules happening without slowing the game down but I guess once you negotiate and get it sorted it doesn't need to be discussed in future game...though there can always be confusion...sorry about that Chris :rolleyes:
My personal gripe is the use of smoke round in the advance. I just don't think it is realistic (but what would I know eh :P) for infantry to advance 150m then throw a smoke grenade to stop themselves being an open target in the next phase of the turn. This is especiallly annoying when said unit is moving for a number of turns in a row.
Now, I admit to using this technique all the time as you really must or get wiped out, however it just seems unrealistic. Popping smoke on the defense seems more realistic, or throwing a smoke grenade to cover lateral movement through building etc...
I figure that smoke cover for an advance should be provided by arty units, or even direct fire (smoke) by AFVs or small mortars etc rather than inf/enginers jumping out of their carriers and popping smoke at the end of the turn.
bla bla bla...I think I have had a whinge about this before.
Enough said.
It's good to see players trying to get more realism into the games...cheers Cheris and Greybeard for your input.
BTW. Chris, my computer rebuil begind tomorrow. Hopefully I will be in a position to receive your turns in a couple of days. i'll give to an email when I am ready to roll. Cheers for waiting mate.
Quis custodiet ipsos custodes?
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