• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


What makes CS great
11-13-2006, 10:03 AM,
#10
RE: What makes CS great
Mark,

There are several scns (most of the bigger ones) I think can be played as a teamgame.
IMO most scns with multiple regiments could make teamgames or even multiple Batallions for smaller teamgames.

I have not tried any of my own scns as teamgame though.

Besides Einsatz der FGB, the other Bulge scns Jamming the Shoulder Part 1 and Part2 are probably also good for teamplay.
Others that come into view would be:
-Panthers on Hell's Highway
-Constellation Overloon
-Kampfgruppe Chill Strikes Back.

I'm still working on a scn that is especially made for teamplay: the "What if" scn if the Germans had actually executed Kurt Student's "Fall Braun" in support of the Ardennes Offensive.

Huib



Quote this message in a reply


Messages In This Thread
What makes CS great - by Full Auto - 11-09-2006, 03:32 AM
RE: What makes CS great - by Von Earlmann - 11-09-2006, 06:03 AM
RE: What makes CS great - by Jeepster777 - 11-09-2006, 06:35 AM
RE: What makes CS great - by Thor - 11-09-2006, 11:01 AM
RE: What makes CS great - by Von Luck - 11-11-2006, 06:51 AM
RE: What makes CS great - by Thor - 11-11-2006, 11:28 AM
RE: What makes CS great - by Huib Versloot - 11-12-2006, 05:15 AM
RE: What makes CS great - by Valor - 11-13-2006, 01:25 AM
RE: What makes CS great - by Thor - 11-13-2006, 03:53 AM
RE: What makes CS great - by Huib Versloot - 11-13-2006, 10:03 AM

Forum Jump:


Users browsing this thread: 5 Guest(s)