RERomine Wrote:I figure I'll throw in my two cents on this.
Consider for your one forward observer, one fire mission rule, the concept of distribution. There are four basic distribution methods:
1. BCS Sheaf: This is standard. The target area is construed as an area 100 meters in diameter. (Target hex + 1)
2. Converge Sheaf: All tubes target a single spot. Good for hard targets such as bunkers or buildings. (Target hex)
3. Open Sheaf: Harassing fire. The target area is circular, but splash effects of rounds don't overlap. (Large guns: Target hex + 2; all others Target hex + 1)
4. Linear Sheaf: For linear targets, i.e., defensive lines, convoys, etc. If target width 5 times or greater than depth, rounds are fired in a line along target. (Target hex, being center mass, with subsequent hexes extending toward both ends of the target)
These are all legitimate fire missions and allow the rule you are proposing to not be too readily defeated by overly dispersing units. The information above can be found in 4-6, section e in the link below:
http://www.globalsecurity.org/military/l...index.html
Hi; Thanks for this, but once again we are trying to keep it as simple as possible. Also we have found in our current game that the artillery is landing all over the place anyway, even when targeted to a single hex. Plus this is just an experiment we are conducting, players can do whatever they wish, we are just seeing how these rules would effect game play. So far the 1 FOO 1 Target is working great and I truly like it. Can't see not playing without it in the future.
But keep the suggestions coming, that is what makes the ladder a great place.
Cheers.
Some of us are busy doing things; some of us are busy complaining - Debasish Mridha