Fullhouse Wrote:Geordie Wrote:I vote no on random reinforcements. None of these games are inherintley balanced after all and randomising the reinforcements will just push 1 side over the edge I think.
I'm not complaining about the way they are now but the Germans especially may be very disadvantaged by having say only 1 tank on the map to start with against 4 or 5 Soviet. Then there's the chance that 50% of your reinforcement may not show up while your enemy gets the lot of his. If we were playing a 2000 pt battle this may not matter but in these small games I think it will dull rather than sharpen what is already an excellent experience.
You seem to extrapolate a lot there. Why should there be any reason for the russians to start with 5 tanks and the germans 1?
Its a scenario so the starting forces are totaly in the hands of the designer. A sharp shooter each seem fair?
Also reinforcements at 50% will mean that forces would turn up sooner rather than later, but there is no reason for it to be set to 50%, why not 75 or 100 even.
It doesn't matter, the games are so small and the Soviets always have more. Its always going to be 2 v1 or 3v2 etc. It stands to reason then if your German and have 1 tank and he has 2 you are immediately at a disadvantage. Especially if your tank is a Stug. These battles are random as it is and the only thing designed is the map. Then mix in reinforcements that may not arrive. I just don't think it works for this kind of Tourney.
Try it yourself and see what happens?