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A Quartermaster's worst nightmare
11-28-2006, 04:47 AM,
#1
A Quartermaster's worst nightmare
dear fellow gamers

i think we all know how picking explicit supply for
your campaign game can make a great gaming
experience even more satisfying. but when your
little supply lorries have to drive along winding
secondary roads for days, it can get a bit annoying
when just one or two of the whole lot actually
make it to the frontline - disrupted or broken, that
is.

this holds especially true for the modern campaigns
in middle europe, i.e. NGP or Fulda Gap, with all that
heavy air interdiction going on. keeping the
warsaw pact fuel and ammo levels in the green seems
near impossible, doesn't it? so any fresh, new ideas
on this one? keep them trucks going only when the
moon shines? forfeiting the travel mode and let them
reach the front after the war is over? attacking with
whole army groups low on fuel+ammo?
(yes, tucker, i'm desperate indeed)

'Those are my principles, and if you don't like them... well, I have others.'
- Groucho Marx
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Messages In This Thread
A Quartermaster's worst nightmare - by Radetzky - 11-28-2006, 04:47 AM
RE: A Quartermaster's worst nightmare - by JonS1 - 11-28-2006, 07:51 AM
RE: A Quartermaster's worst nightmare - by Lucid - 12-03-2006, 11:17 AM

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