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A Quartermaster's worst nightmare
11-30-2006, 12:58 PM,
#7
RE:��A Quartermaster's worst nightmare
HirooOnoda Wrote:Secondly, move the supply trucks LAST as any interdiction strikes which hit at the end of the turn are less severe than the initial interdiction strikes.
Are you sure about this? I have never seen this happen, and can't think of anything in the game rules or engine that would cause stronger interdiction attacks earlier in a turn. It has been said before, and it matches what I have seen, that the strength of the interdiction attacks are randomly selected from the air units the opposing side has in a scenario - no idea without testing it if that is so or whether it is based on a selection of only the currently available air units to that side, but I don't think that is the limit because even with no air units currently available, there will be interdiction attacks as long as there are air units for the other side.

But I have never seen interdiction decrease in effectiveness during a turn.

Rick
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Messages In This Thread
A Quartermaster's worst nightmare - by Radetzky - 11-28-2006, 04:47 AM
RE: A Quartermaster's worst nightmare - by JonS1 - 11-28-2006, 07:51 AM
RE:��A Quartermaster's worst nightmare - by Ricky B - 11-30-2006, 12:58 PM
RE: A Quartermaster's worst nightmare - by Lucid - 12-03-2006, 11:17 AM

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