• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Flags & Meeting Engagements
11-30-2006, 09:49 PM,
#9
RE: Flags & Meeting Engagements
I would be interested to see how that works out.

Another idea that I tried with Falco was to use a large premade map (with abundant hills) and set the starting zones in opposite corners of the SAME SIDE of the map - then we were forced to move parallel to each other to get to the flags. It was interesting because there was some racing for the flag but also a battle for the hill between us as we tried to gain LOS and slow each other's advance. You had the option to go all out for the flag or to go for a flanking move right off, or both. It was pretty fun - ended in a draw.
"Most sorts of diversion in men, children, and other animals, are in imitation of fighting." - Jonathan Swift
Quote this message in a reply


Messages In This Thread
Flags & Meeting Engagements - by Copper - 11-27-2006, 05:33 AM
RE: Flags & Meeting Engagements - by mixmaster - 11-27-2006, 07:19 AM
RE: Flags & Meeting Engagements - by Copper - 11-28-2006, 02:38 AM
RE: Flags & Meeting Engagements - by PUG - 11-28-2006, 08:13 AM
RE: Flags & Meeting Engagements - by Copper - 11-28-2006, 08:52 AM
RE: Flags & Meeting Engagements - by Minuteman - 11-28-2006, 09:26 AM
RE: Flags & Meeting Engagements - by Zemke - 11-30-2006, 07:22 PM
RE: Flags & Meeting Engagements - by Der Kuenstler - 11-30-2006, 09:49 PM
RE: Flags & Meeting Engagements - by Ratzki - 12-01-2006, 09:35 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)