• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Dynamic flags
12-07-2006, 02:08 PM,
#1
Dynamic flags
So I've just played my first scenario that uses dynamic flags. First, it's a great variation on the game, putting more realism (fog of war) into the taking of territory. I think all attack-defend scenarios should use them. It would allow more use of feints and diversions, instead of the obvious clashes at the flags.

Second, we were both playing the scenario blind, and my opponent had no idea some of the flags were bogus, meaning his briefing gave him no hint. Is this always true? Should one's opponent be told that the flags are dynamic, so he has to guess which one you chose---which might simulate more of what happens on a real battlefield? Or should he not know that the flags are dynamic at all, and believe all to be real? Either way still throws intrigue into the game, but if not told at all he might feel cheated. How have others played it?

The scenario was HSG Dead of Winter, by the way, a great one.

Quote this message in a reply


Messages In This Thread
Dynamic flags - by DerBlitzer - 12-07-2006, 02:08 PM
RE: Dynamic flags - by Der Kuenstler - 12-07-2006, 10:49 PM
RE: Dynamic flags - by Fubar - 12-07-2006, 11:22 PM
RE: Dynamic flags - by Mike Abberton - 12-08-2006, 01:22 AM
RE: Dynamic flags - by OWL - 12-08-2006, 03:55 AM
RE: Dynamic flags - by Larry Thorne (FGM) - 12-08-2006, 05:24 AM
RE: Dynamic flags - by Soldier - 12-08-2006, 06:38 AM
RE: Dynamic flags - by Mike Abberton - 12-08-2006, 07:06 AM
RE: Dynamic flags - by DerBlitzer - 12-08-2006, 08:12 AM
RE: Dynamic flags - by DerBlitzer - 12-08-2006, 08:14 AM
RE: Dynamic flags - by Soldier - 12-08-2006, 11:49 AM
RE: Dynamic flags - by Ralph Metzger - 12-08-2006, 02:57 PM
RE: Dynamic flags - by Larry Thorne (FGM) - 12-08-2006, 09:05 PM
RE: Dynamic flags - by Soldier - 12-09-2006, 12:09 AM

Forum Jump:


Users browsing this thread: 11 Guest(s)