A little playtesting with H2H
Hello All
FYI, I had an idea about some play testing with H2H or SPWAW enhanced. I think that WW2 and MBT have spoiled me.. in particular with how robust the infantry behaves in the SPCAMO efforts.
Even though the Germans created the 'blitzkrieg'.. WW2 was still largely an infantry affair. Being so, I have wondered why in H2H/WAW the infantry is so fragile. Sometimes so much so, that it seems a waste of good money to buy troops instead of tanks.
I e-mailed a general e-mail to all the people in my address book, but since my computer crash not many are left. And I've had some very good input from a number of people - and it's much appreciated
So here's the deal. I've been farting around with the preference settings to see if I can create tougher infantry in H2H, similar to what is found in MBT/WW2. I think I've found a good formula that toughens up the infantry in H2H - just enough the where they can get ambushed with the desired dire results, but won't evaporate in a 200 yard fire fight (as they seem so often to do now).
So here's what I have been doing.. I set the 'infantry toughness' level up to 150, and the 'artillery vs soft' up to 120. The upgrade to the infantry seems only to affect how hard it is to KIA a squad. All other characteristics seem to be not affected. Setting the artillery up to 120-130 only increases it's effect against soft targets. Too high and a shell burst too easily wipes out soft vehicle, but at 100 with the toughened up infantry and the grunts/gun crews suffer not enough from artillery fire. At 120-130 moving soft vehicles become very vulnerable, but standing still they survive pretty well (so who should be using trucks like APC's anyway?) The end result is that if trucks are used to bring in troops to assualt other infantry, they will suffer more from incoming artillery than they do now.
anyway - I'm looking for a pool of people that can play a few off-ladder (or on ladder if you prefer) games to test out how these settings work, and gain a general concensus about it.
Personally, I find myself shying away from WAW games of all types because the infantry is so fragile. (again getting spoiled from MBT/WW2).
Oddly I didn't like playing WW2 against the AI, and spent many hours with SPWAW.. until I discovered the blitz and played a few WW2 games and concluded that 'vanilla' WAW was perhaps designed to be played against the AI, where SPCAMO looked into their crystal balls and decided to try and develop WW2 for PBEM play. (just my opinion anyway)
Now I understand why Steel God liked WW2 so much.
Anyway.. drop me an e-mail, if you are interested, and I'll see about putting together some games with infantry toughness boosted to 150 artillery against soft boosted somewhere from 120 to 130.
:smg:
-Greybeard
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