RE: Mod to North German Plain 1985
Heres a list of most changes: some units were done by others on the AFNORTH game that i have relocated to the germany-berlin game. Most Graphics i beleive were down by Volcano and another that i cant find the name at the moment and new 2d map graphics were done by Celozzi.
1. Moved reinforcement dates up and down mostly up.
2. Moved Pact Realease times up a few hours.
3. Reduced Interdiction damage to 10% from 25% for both sides.
4. Decrease Pact interdiction to 6%.
5. Increase Nato Intercept to 25% from 15%.
6. Change Pact Strategys so Ai dosent have an option to not perform one.
All strategys will be performed.
7. Deleted Options to land 82nd in Berlin and added options for 2 landings in West Germany.
8. Change reinforcement date of the 101st to the 12th and change there location to Hannover Airport. Yes Berlin is on its own, it never made any sense to land 2 divisions in a surrounded city with no strategic value for either side when if a soviet arm div is rolling down the center of brussels who cares if u still have berlin.
9.New Units either starting map or reinforcement:
XVIII Airbourne Corps HQ,rein
AFNORTH,st
Ace Mobile Force,rein
Danish Jutland Division,st
26 Fallschimeijer Bde,st
4th Can Mech,st
197th Inf Mech,st
rest of 2nd Arm(2 Bde),rein
1st Cav Div,rein on the 19th
Polish Marine and Airbourne Divs to Jutland,st
3 spetsnaz companys Jutland,st
French 2-3 Corps,rein between 14th-20th
6 french air units on the 12th
1 new russian corps of 4 Divs(1 arm 3 Mrd) on the 16th
10. Added Polish Victory Point Hexes in Jutland
11. Decreased Nato mines to 70
12. Changed Pact AI to attack the whole front at once, my thinking was 1 division 1 road so its not getting bottled up and nato will have to spread out
dont expect anything u have seen from the ai before, i know what i did and its surpriseing me
13. Told Pact Ai to lay some engineering bridges so watch out if playing nato against the ai, ull be surprised when u blocked all the bridges yet theres a russian corp behind u
14. Improved punch of Cobras and Apaches (someone had complained somewhere)
15. Added an Air Defence Reg to all soviet and east german divisions and the 3 polish armys. 32 zsu each
16.Moved some graphics around and added graphics to EVERY Unit, either by finding a pic in one of the games or i created the 82nd units myself with photoshop, never used it before but after a few hours the units look quite good.
17. Bunch of other minor fixes i call them, one was i found a couple hel units at 100 hard attack value in the original code
the game expands on the big germany-berlin map
thanks Aaron
Rangers Lead the Way
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