• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


The four requirements of infantry...
12-19-2006, 04:22 PM,
#4
RE: The four requirements of infantry...
gangofmao - good points - I've found "Move to contact and hide" to be useful for the lead squad to stay alive - sometimes they'll turn into an icon that way and then all of your support shooters can fire on the newly exposed enemy.

Panther Bait - huh - never thought of that - good idea. I always wished this game had something beween "move" and "advance" that wasn't so tiring.

I also think "sneak" and "run" are underrated commands - I've had good success with them in many situations.
"Most sorts of diversion in men, children, and other animals, are in imitation of fighting." - Jonathan Swift
Quote this message in a reply


Messages In This Thread
RE: The four requirements of infantry... - by Der Kuenstler - 12-19-2006, 04:22 PM

Forum Jump:


Users browsing this thread: 2 Guest(s)