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"Road Movement" question
12-20-2006, 06:20 AM,
#1
c_Question Mark  "Road Movement" question
Lets say you are on a curvey road. How can you determine whether it is faster to move along the road using waypoints which can impose more command delay, or to move in a straight line, point to point on and off the road? (It does seem silly to me that in effect you must order units to stay ON the road, not the other way around.)
Has anyone seen anything like a Terrain Effects on Movement chart, which would aid such calcualtions?
Are there any tricks to road movement I am not aware of?
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Messages In This Thread
"Road Movement" question - by FM WarB - 12-20-2006, 06:20 AM
RE: "Road Movement" question - by kineas - 12-20-2006, 06:44 AM
RE: "Road Movement" question - by FM WarB - 12-20-2006, 07:34 AM
RE: "Road Movement" question - by Mike Abberton - 12-20-2006, 07:57 AM
RE: "Road Movement" question - by FM WarB - 12-20-2006, 08:10 AM
RE: "Road Movement" question - by Der Kuenstler - 12-20-2006, 08:22 AM
RE: "Road Movement" question - by FM WarB - 12-20-2006, 08:50 AM

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