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"Road Movement" question
12-20-2006, 06:43 AM,
#2
RE: "Road Movement" question
I think you have to waypoint the entire length of the road in order to stay on it. For particularly long roads just take a chunk at a time, i.e. 60 seconds worth rather than the whole road because the units will accrue too much pause time otherwise. If you don't waypoint the units start trying to straight line going off into scattered trees, etc. You should also check your road movement by unit as for some reason the orders you gave it become straightlined for some reason. As well, if one of your units is slow in taking off it will stack up the other units and cause them to reverse and move strangely. In a related subject take care moving close to buildings. If you don't give vehicles enough space they could start maneuvering to get to the stop point and turning flanks and rear to enemy.
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Messages In This Thread
"Road Movement" question - by FM WarB - 12-20-2006, 06:20 AM
RE: "Road Movement" question - by herroberst - 12-20-2006, 06:43 AM
RE: "Road Movement" question - by FM WarB - 12-20-2006, 07:20 AM
RE: "Road Movement" question - by Soldier - 12-20-2006, 07:23 AM
RE: "Road Movement" question - by FM WarB - 12-20-2006, 07:59 AM
RE: "Road Movement" question - by Soldier - 12-20-2006, 12:01 PM
RE: "Road Movement" question - by FM WarB - 12-20-2006, 03:30 PM

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