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The four requirements of infantry...
12-20-2006, 08:08 AM,
#8
RE: The four requirements of infantry...
All the talk about MOVING infantry warrents a mention of numbers. Finding the enemy is only part of the process. You must move with support at the ready and with a plan. If you are moving, try to guess where the enemy will be that he can fire from to mess up your troops and maybe call in small arty for that location and time it to always be at the ready in case of need by repositioning the target zone and delaying the mission. That way the delay will be negligible if needed and you can always cancel if he is not there. Also have some long range support on standby as well, like MG's or a field gun or mortar for quick response and maybe some smoke cover if needed. Don't forget to always outnumber your enemy, don't play fair. If I am doing any serious moving a find that a company is about the smallest to take care of any threat. With this number of men you can engage to pinn the enemy as well as flank without a major change in plan. Not many players seem to ambush with any number that can withstand a full company with support. Now you have to be a little more organized with that number but the size works very well, anything smaller is too fragile to properly deal with serious resistance, and again, time is not always your friend, specially when caught moving.
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RE: The four requirements of infantry... - by Ratzki - 12-20-2006, 08:08 AM

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