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"Road Movement" question
12-20-2006, 08:22 AM,
#6
RE: "Road Movement" question
Also keep in mind the "horsepower per ton" of the vehicles in line, which is found in the vehicle info pop-up window. A vehicle with a high HP per ton will accelerate quicker than one with a lower HP per ton, even with equal command delays, so put those in front. If you don't, they'll run into the back of the lower HP vehicle and start doing all of that crazy zig-zagging.

Put your green and regulars in back, too, because they have longer command delays and are more likely to bog and screw up the convoy than the vet vehicles.

The road you see in CM is abstracted - put your "move" line over the edge of the road and you will see it still says "road" even though you are in the grass - roads are wider than they look in the game - that's why you can put two vehicles side by side on them.

The good news is all vehicles run right through infantry groups on the road as if they weren't there, so you don't have to try to dodge them...

"Most sorts of diversion in men, children, and other animals, are in imitation of fighting." - Jonathan Swift
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Messages In This Thread
"Road Movement" question - by FM WarB - 12-20-2006, 06:20 AM
RE: "Road Movement" question - by kineas - 12-20-2006, 06:44 AM
RE: "Road Movement" question - by FM WarB - 12-20-2006, 07:34 AM
RE: "Road Movement" question - by Mike Abberton - 12-20-2006, 07:57 AM
RE: "Road Movement" question - by FM WarB - 12-20-2006, 08:10 AM
RE: "Road Movement" question - by Der Kuenstler - 12-20-2006, 08:22 AM
RE: "Road Movement" question - by FM WarB - 12-20-2006, 08:50 AM

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