Panther Bait Wrote:As an alternative to reducing a company's bridge building chance, could you change the code to only allow one bridge building check per hex per turn?
Actually - I proposed a number of things to John with regards to correcting this - and One check per hex was one of those. But in the larger picture, when we previously wrote the comment in the docs, ...
> "Placing two or more Bridge Engineers will give you a higher chance of successfully completing the bridge."
...that was indeed part of the design or the original idea - but it was done thinking about Btlns only as this was PzC #5 after all with Smolensk (btlns), normandy (all kinds of small units), Kharkov (Coy Eng but Bridging not really critcal) and Tobruk where there is not much to to bridge really).
So we inadventantly created this loop hole and John felt it was better to continue with the design intent but just close the Gamey trick. As Tiller is fond of saying - "we can't anticipant every thing players will figure out to do to overcome the design of the engine, but where we can or where we see it happening, we will make changes. In the big picture, this change is similar to the increased protection value on German Reinforcement in MG 44 to stop the Allies from waiting at the edge of the map to pounce on new troops or stopping stopping players from using HQ units as rear area trench builders. While different in their nature, they were not part of what we were thinking when we created, tested, and released the game.
And if players don't like this FIX we are implementing they can triple the Bridge Building value in the PDT but 30% seems reasonable to me too but if someone wants it to be 90%, they can make it so. In fact the new releases even ship with a new PCPARM.exe program to make doing those PDT edits a snap.
Glenn