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Supply and VPs
12-21-2006, 03:52 PM,
#2
RE: Supply and VPs
In the old boardgames you could have some vague victory conditions. "Have X units north of the Rhine in supply by end of game" for example in MG44. Or "trace a continuous line of road hexes free of German ZOC and Units from the south edge to Arnhem".

I wonder how such vagueness could be implemented, without shotgunning vp hexes all over the place. The thing is, we expect (no, demand!) the program to calculate victory for us. There is no human intervention allowed.
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Messages In This Thread
Supply and VPs - by Mike Bowen - 12-20-2006, 08:38 PM
RE: Supply and VPs - by Jazman - 12-21-2006, 03:52 PM

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