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That magical end o' the turn
12-22-2006, 02:30 PM,
#7
RE: That magical end o' the turn
Soldier - I don't use it as a pure scouting move, so much as in situations where I'm fairly sure there's something on the other side I want to take a shot at, but not positive about what I haven't seen. For instance, if there's an enemy tank on the other side of the hill flank to me, I'll pop over at the end of the turn. Now there might be an as yet unspotted AT gun covering the tank. If there is, I can pop right back, assuming I didn't get first shot splorked. If there isn't, I can sit there and fire away. Now, a sharp opponent has the covering AT gun on a cover arc, and so he doesn't shoot until the beginning of the next turn. If your opponent starts doing that, you crest the hill next time in the middle of the turn, 'nuff time to shoot his tank, and you can still back down at the beginning of the next turn, prolly before the AT gun gets a shot off... That's the theory anyway.

I'm in total agreement that it's not an effective way to scout if you have no idea what's on the other side of the hill. Although I think there's a certain segment of the CM world that regards scouting with snipers as gamey. I think they're wrong, but there ya have it...
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Messages In This Thread
That magical end o' the turn - by The Coil - 12-21-2006, 03:43 PM
RE: That magical end o' the turn - by bluehand - 12-21-2006, 04:14 PM
RE: That magical end o' the turn - by The Coil - 12-22-2006, 07:46 AM
RE: That magical end o' the turn - by bluehand - 12-22-2006, 10:50 AM
RE: That magical end o' the turn - by Soldier - 12-22-2006, 01:58 PM
RE: That magical end o' the turn - by bluehand - 12-22-2006, 02:14 PM
RE: That magical end o' the turn - by The Coil - 12-22-2006, 02:30 PM

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