RE: Bridge Building tricks
Actually, I would say Glenn's presentation is correct. He didn't say there would be a 90% chance on the 6th turn, but that over the course of 6 turns, with 30% chance per turn, around 90% of the time it will happen within 6 turns. Specifically there is an 11.76% chance of NOT succeeding after 6 turns at 30% per turn. Of course each turn is only 30%, I don't see Glenn saying otherwise?
As to the chance each turn climbing, that would make total sense if it is purely a time involved job being carried out. But a lot of the bridging in these games is more related to gathering the items needed to build the bridge, as you say above many of the "rivers" are quite small and can be bridged quickly, it is getting things there at the site to actually build a bridge.
Looking at Market Garden near Arnhem, how long did it take to get a bridge over the British 1st Paras? That was one where it wasn't going to happen in a week of trying, based on the situation. Since units can always be ferried across, I think that covers the small foot bridges which couldn't be used for much in the way of supply and with the latest supply rules through an engineer across the river is replicated pretty well.
Merry Christmas all.
Rick
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