RE: Bridge Building tricks
FM WarB, your solution of bridge building classes by engineer unit, while a good idea, lies outside of what could be called relatively "simple" to implement.
Volcanoman,
Many moons ago when emailing with John Tiller I (and others, I'm sure) suggested a change. His object oriented programming style made it possible to impliment, though how "simple" the coding change would be I dont know.
This good idea from long ago was the then radical suggestion to have computer controlled defensive fire in Talonsoft Civil War games. I have yet to hear Mr Tiller say that creating engineers with different bridge building capacities would be too difficult for him to impliment.
WB
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