RE: experimental rules in MBT
Im sorta having to agree with grumbler but for slightly different reasons, mostly coz it would seem hard to police, for example what if your fireing more than one unit onto one hex? how doese that work, and what if the area of fire is not very far apart, also coz this requires watching the replay, maybe more than once and on long turns this can be an eternity.
I do think that artillery needs to be worke on in SP/MBT in genereal, but i think the actuall effects of the arty in MBT seem toned down as compared to SP, which I think is a good thing.
My question from a game designers point of View would be "what is wrong with current artillery in MBT" and "will the current solution to the problem cause more complications in the from of hard to enforce/monitor/maintain solutions?"
again, since MBT strives to be close to reality, what is the reality with FOO, how much can they do.
Bis peccare in bello no licet - One cannot blunder twice in war.
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