RE: Armor Facing Effect?
playing against a human opponent brings this game to the fore and agree with some that A/Facing affects are better on for tactical gameplay. personally i like to set op fire and this of course dosent always work due to an enemy not being spotted on movement and not firing or sometimes hitting a halftrack thats travelling alongside in same hex instead of the real threat of a tank. to componsate i will set individual op fire for units....some on/some off...some for hard targets some for soft etc. I believe this does give my opponent some challenge and makes for an enjoyable game which is what its all about win or lose. sometimes it works just dandy and others not. hope you all are around for a long time to come as have enjoyed my experience here greatly. thanks.
|