RE: Armor Facing Effect?
<<Don't forget, tanks really do have relatively thin side and rear armor, so where's the problem?>>
The problem (if you can call it that) is that the game isn't a vehicle level simulation. In the space of any particular six minute turn, within any given hex, the presumption is (or should be) that a lot is happening, in terms of movement and fire.
IMO, the overall defensive strength reflects the relative strength of the AFV unit. The armor facing rule ends up reflecting very unrealistic tactics (and results). Huib said it best... it makes the simulation "gamey".
Playgni with armor facing on certainly introduces another set of tactics for game-play, and is fun in its own right. I don't condemn the use of it, for those who enjoy it. But if your interest in playing includes maintainin as much simulation quality as possbile, then my recommendation is to play with it "off".
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