RE: experimental rules in MBT
Not sure how this thread got spun off into a tangent, but it seems to have. This rule was not created to deal with artillery effectiveness and is not meant too. What it is being tested for is to prevent the player that buys one FOO and uses him to target twenty different shoots all over the map. Yeah you can argue "let him, his arty barrage will be weak" etc etc. If that is the way you like to play then go for it.
But for those of us who find the one FOO purchase just to get a quick response is irritating then the FOO rule helps out big time. It prioritizes targets and forces more tubes to be laid on a target for a real barrage instead of a FOO assigning one tube to shoot at a troublesome MG, and another tube to shoot at an ATGM, and another at a hidden tank that you know is there etc etc.
Never before I have purchased as many FOOs as I am now. I normally purchased one or two, and the second was just in case the first got clobbered. In my most recent setup I purchased four on the attack with a setup point of 6000, and three on the defence with a point of 4000. And even with that I still think I could use more FOOs.
Artillery limits are controlled with the 10% rule and has nothing to do with the FOO rule.
Some of us are busy doing things; some of us are busy complaining - Debasish Mridha
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