Jason Petho Wrote:Even the light tanks will use the front armour strength (their base defence value) if not using Armour Facing Effects - virtually nullifying any chance of success.
As far as I know the base defense value is lower than the frontal defense value with the option on. (13 and 21 in case of a Panther)
One of the many things I have against AF is that in case of Panthers, the player can make them invulnerable to 57mm guns just by facing them frontally over a long period of time, a risk no real tanker would take and would be very hard to do in reality if there were several 57mm guns spread somewhere 250 meters in front. In a game with the AF rule on, this is only "balanced" out by the very gamey/ silly retreats showing the rear, which again have nothing to do with reality.
The dances (or tactics) towards the sides and rears to the enemy tanks, and other tricks to make the enemy change their facing have little to do IMO with a simulation of wartime tactics. It looks particularly funny if you just played a individual vehicle based game such as CM, where Armor Facing actually works flawlessly, including retreating vehicles. Never seen one turn around and retreat 250 meters there...
I think we'll contnue to disagree on this subject.... halftracks on the other hand ....
Huib