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Fast air never enters where you tell it too
01-09-2007, 05:42 PM,
#8
RE: Fast air never enters where you tell it too
Fubar Wrote:
Grumbler Wrote:In MBT, it doesn't really matter in some cases. The stand-off weapons have ranges in the thousands of hexes, so most of the action is off-map. They just show it on the map so you have something to look at. Remember when MBT 4 Win was first released? NO fast moves would sho up at all. You got a yellow bar message and the sound of SAM's lifting off..
Regardless of ranges, you select the entry and exit direction BEFORE you select the plane. I have no problem setting up different vectors for multiple attackers. I don't think it helps any as far as spoofing the AD, but It's fun to watch on the replay.

Your fighter bombers were coming on to our game from multiple directions, not that it stopped me from shooting them all down......so far. Eek

cheers

There are more, they are in a racetrak pattern out of the range of your rapiers. They are waiting for my arty to do some work. I have 4 launchers spotted, I need to spot the other two, unless I miscounted and you have 4 more. Then there will be some more aluminum lined craters for the grunts to admire.
"I totally don't know what that means, but I WHOUNT it!"
-Jessica Simpson
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RE: Fast air never enters where you tell it too - by Grumbler - 01-09-2007, 05:42 PM

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