czerpak Wrote:If I understood all of those opinions correctly arty is too deadly in MBT/WW2, right ? How much "too deadly" it is ? Twice ?
There is no need to create any rules, complicated or not, to overcome this problem.
You can lower arty effectiveness to 50% in the preference menu and off you go. Job done. Thats why it is there. Why anyone would want to count FOs instead ?
Well, I used the wrong word. I should have used "too cheap" instead of "too deadly". The effect on enemy is fine but it comes too cheap for the user. I guess this is why many people have the 10% rule. I like arty to be deadly. I like to fear for the arty barrage the enemy has in store for me - IIRC arty is the biggest killer of all. But one should have to PAY for this luxury.
Good thing in this FO rule is that besides making the game more realistic, it also makes the arty de facto more expensive as one must also buy more FO-teams than before. I think this could also be enough to make the 10% rule history and thus open more possibilities for the players. What I've done to finish this rules is I've made a rule that says there can be only one arty unit per one FO-team who can call arty only on one hex. This is - for most parts - to make the 10% rule history.
Cheers,
Jukka