Shoot & Scoot & Pet Hates
Hi All,
Seeing as there is a thread going about armour facing effects, I thought I would throw my pet hate into the arena, Shoot & Scoot.
Although I realise this can be a valid tactic in some cases, there seems to be nothing else now. Everytime I play someone every tank is shooting and scooting, I mean come on, we all know the war wasn't fought like this. This is purely in my opinion a gamey tactic that everyone has to adopt, because if you don't the other guy will and you'll lose.
It's the win at all costs bend the rules a bit mentality, I mean was the game meant to be played this way. I think not, does the AI ever use such tactics and the answer is NO. Does the AI play the game the way it's meant to be played, as a war, I think so.
To me it just looks a big joke when I see all these tanks coming out having a shot and then vanishing. Talk about a ghost army it's utterley unrealistic.
The only time you get a shot at one is when a tank comes out of hiding and accidentally uses up all it's movement points after firing.lol
This and other what I would call gamey things is one reason I hardly ever play CS anymore and prefer much more realistic war games.
Another pet hate is disrupt and surround then overrun. It's just too easy and too clinical. Units are automatically lost in cases like this, not so in real life, you still have to finish them off.
There I've done it, I've set the cat amongst the pidgeons now.
Cheers,
Gordon
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