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Prime Mover Peeve
01-10-2007, 11:19 AM,
#1
Prime Mover Peeve
I'm playing a test game where I have 60 prime movers.

I'm finished with their usefulness and have to move 60 units every turn to keep my opponent from finding and destroying them with some minor, but effective unit(s).

Or, I have the option of centralizing the Prime Movers and defending them with units with offensive capabilities? My problem with this situation is that it could create a "Battle for the Prime Movers" and create a game within a game!

I like the general idea of each scenario; either attack or defend point specific locations and gain or lose points based upon attack or defense results.

I'd like to play a scenario where one could exit the Prime Movers, but gain no point advantage by having done so.

Just an idea,

Pat

Give a man fire and he'll be warm for a day.
Light a man on fire and he'll be warm for the rest of his life.

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Messages In This Thread
Prime Mover Peeve - by Montana Grizz - 01-10-2007, 11:19 AM
RE: Prime Mover Peeve - by Digger - 01-10-2007, 12:05 PM
RE: Prime Mover Peeve - by Cam - 01-10-2007, 12:48 PM
RE: Prime Mover Peeve - by K K Rossokolski - 01-10-2007, 02:48 PM
RE: Prime Mover Peeve - by Nort - 01-10-2007, 04:17 PM
RE: Prime Mover Peeve - by Mike Abberton - 01-11-2007, 12:16 AM
RE: Prime Mover Peeve - by Von Earlmann - 01-11-2007, 03:51 AM
RE: Prime Mover Peeve - by John Given - 01-11-2007, 05:38 AM

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