RE: This deserves some discussion....
Small = Rewards microing the game principles in how they apply to each unit, carefull meticulous manouvre of each peice/unit. Individual units can sway the game. How one controlls the singular is key.
Large = Rewards meta concepts such as planning and strategy. Individual units are irrelevant compared to formations of units. How one controlls the many is key.
I think these are the two poles. I wonder what the median point level is, at which both princilples might apply equaly.
I think I might now understand why I suck so bad as small battles and do well in larger confrontations. I would like to think I have a good eye for a cunning plan but hate to micro individual units much prefering to paint in broad brushstrokes.
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