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Prime Mover Peeve
01-11-2007, 05:38 AM,
#8
RE: Prime Mover Peeve
I'd like to mention that using the "cycle to next unit" command is a real pain, and greatly adds to the amount of checking you're doing.

A much easier way is to check the display+highlight+moved units. This way, you can go back late in your turn and see what units you forgot to move. Any you did not move will not highlight. It's a huge time saver.

The best place to put transport is forest hex 3 or more hexes from an objective. Forest is difficult to reach for an assault, and enemies will sometimes blind-shell objective hexes - the fire sometimes drifting up to 2 hexes. As a bonus, forest reduces enemy fire factors.

Remember, never overstack your transport - 12 sp's maximum. Just put them in a rear forest area and forget about 'em once their usefulness has ended.

My 2 cents.
Thus, what is of supreme importance in war is to attack the enemy's strategy.

Sun Tzu
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Messages In This Thread
Prime Mover Peeve - by Montana Grizz - 01-10-2007, 11:19 AM
RE: Prime Mover Peeve - by Digger - 01-10-2007, 12:05 PM
RE: Prime Mover Peeve - by Cam - 01-10-2007, 12:48 PM
RE: Prime Mover Peeve - by K K Rossokolski - 01-10-2007, 02:48 PM
RE: Prime Mover Peeve - by Nort - 01-10-2007, 04:17 PM
RE: Prime Mover Peeve - by Mike Abberton - 01-11-2007, 12:16 AM
RE: Prime Mover Peeve - by Von Earlmann - 01-11-2007, 03:51 AM
RE: Prime Mover Peeve - by John Given - 01-11-2007, 05:38 AM

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