• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Infantry AT weapons
01-15-2007, 06:32 AM,
#7
RE: Infantry AT weapons
I really rate the Bazooka, decent range, decent killing power; knocks out a Tiger - which is all you really need. The Fausts are real tank killers, but more often than not you need to be close and you only get one or two shots.

The PIAT is OK insofar it doesn't set houses on fire when fired from inside, and I guess the game models them as harder to spot (no blast of smoke/flame).

Molotovs are poor, unless the Germans are enjoying the weather in those open topped Marders..

AT rifles are incredibly annoying early war, but apart from that the Sovs really get sold short on AT. You can play a late war German/US/Commonwealth side and pretty much get away without buying heavy AT weapons, providing you're willing to let the enemy get nice and close.
Quote this message in a reply


Messages In This Thread
Infantry AT weapons - by taffy - 12-21-2006, 08:34 PM
RE: Infantry AT weapons - by Bidermann - 12-21-2006, 09:56 PM
RE: Infantry AT weapons - by Soldier - 12-21-2006, 09:58 PM
RE: Infantry AT weapons - by Zemke - 01-15-2007, 04:52 AM
RE: Infantry AT weapons - by ATCS - 01-15-2007, 05:04 AM
RE: Infantry AT weapons - by Copper - 01-15-2007, 05:09 AM
RE: Infantry AT weapons - by Copper - 01-15-2007, 06:32 AM

Forum Jump:


Users browsing this thread: 3 Guest(s)