RE: Shoot & Scoot & Pet Hates
How would people feel about a new rule something like this for op fire:
Increase the percentage chance that a unit op fires as noted below and allow unlimited op fire regardless of APs remaining with the following limitations:
1 - If a unit has APs remaining for opfire, the op fire is at full effectiveness and near 100% reliability. This simulates a defender in an ambush situation waiting for a enemy unit appear.
2 - If the unit does not have APs remaining for op fire, than the effectiveness of the op fire is reduced by 25% or 50%. This simulates snap fire of a round or two (as opposed to a half turns barrage represented by regular fire) directed at enemy units that become briefly visible as they move. It probably makes sense to have non-AP fire occur at a lower frequency than AP op-fire as described above, maybe at current op fire reliability.
This makes all that shoot and scoot more at least a little more risky since you cannot fully exhaust an enemy's op fire, particularly scooting up to point-blank range where the non-AP op fire attack strength reduction wouldn't mean as much.
Alternatively, if you recoil from the idea of infinite op fire, than perhaps substitute a reduced firing cost for op fire (say 1/3 normal fire cost) and full fire effect (no reduction in attack strength) for all opfire with more overall reliability. This would give a typical tank with 100 APs for opfire about 7 or 8 shots and an assault gun (50 AP firing cost) about 6.
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