• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Matrix Campaign Series
01-19-2007, 09:55 AM,
#1
Matrix Campaign Series
A few things about the Matrix Campaign Series that I should probably have posted here :-

http://www.matrixgames.com/forums/tm.asp...=&#1356715

Any thoughts?

quote:
The ability to change AI behaviour (mission type) during the scenario would help AI games no end. First 10 turns could be Meeting engagement followed by delaying action for example.

I have two thoughts related to this.

1. For a wargame the Campaign Series was a very big budget game and (apart from Divided Ground) was very well made.
I assume the change of AI behaviour that I have listed above would have occured to the original developers so is there
a reason this was not made possible to scenario designers? (I don't really care about this as I usually make PBEM scenarios but I find it of interest nontheless)

2. I have never seen a post from an ex Talonsoft developer discussing the game. If I had taken part in the coding of this game I would be quite proud of it and would pop up from time to time to discuss the finer points - at least after a few beers. Where are they all? - what are they doing now? Something that keeps them too busy to ever pop back to see how their baby is getting on? That's bizzare to me.

Chris



Quote this message in a reply


Messages In This Thread
Matrix Campaign Series - by Hobbes - 01-19-2007, 09:55 AM
RE: Matrix Campaign Series - by Hobbes - 01-19-2007, 10:01 AM
RE: Matrix Campaign Series - by Jason Petho - 01-19-2007, 12:45 PM

Forum Jump:


Users browsing this thread: 7 Guest(s)