• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Matrix Campaign Series
01-19-2007, 10:01 AM, (This post was last modified: 01-19-2007, 10:27 AM by Hobbes.)
#2
RE: Matrix Campaign Series
Also a point that a change of AI behaviour could be driven by the points
total :-

"I like that - Point count for unit totals and alter mission type according to current point comparison - If human has 100 and ai 100 it would be meeting. human 50 ai 100 ai would shift to attack human 100 ai 50 ai goes over to defense =)"

----

"The scenario designer would have to decide at what point totals a new AI behavior would kick in (and it would be nice to either include or not include points for objectives - and also include or not include points for losses) Otherwise it could just be set to kick in on a certain turn."

Fixed units could also be used here. Turn 10 fixed units are released and the AI behaviour changes to ....

Chris




Quote this message in a reply


Messages In This Thread
Matrix Campaign Series - by Hobbes - 01-19-2007, 09:55 AM
RE: Matrix Campaign Series - by Hobbes - 01-19-2007, 10:01 AM
RE: Matrix Campaign Series - by Jason Petho - 01-19-2007, 12:45 PM

Forum Jump:


Users browsing this thread: 4 Guest(s)