Narwan Wrote:Afaik the 10% arty rule came from the WaW family of games were artillery tended to be too powerful in larger quantities. It was a common understanding but not a 'house' rule for those games. For the CAMO games arty has never been considered a real problem (the occasional debate notwithstanding).
Though you might want to look out for games where one side has cluster ammo for the arty available and the other hasn't. Especially in combo with ammo units to keep the cluster rounds coming it can unbalance a game.
Narwan
Personally I think cluster munitions in the earlier years (early 80's through 90's) are vastly overrated in the game. Someone can correct me who has experience with them but from I have been reading, most went unexploded and did not have the lethal punch to kill a tank. Especially a heavy armored one like a T80 or M1. I try to (when I remember) to allow 1 platoon max of these as they can ruin your day. No where to run :)