• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Quality v.s. Quantity
02-01-2007, 03:43 AM,
#4
RE: Quality v.s. Quantity
I think the HQ's bonuses can offset alot of the disadvantages of green infantry and fail the verteran squads as well. Advancing under fire with an HQ that has a good morale bonus seems to offset the difference between vets and green troops somewhat. The reverse is just as true. And following up the advance with a company HQ to rally the straglers enables you to keep the momentum going. I just fought a QB with these attributes - he had vet infantry and armor and my side was exclusively green. This was an attack for me as well, and I was able to advance quite well under heavy fire. My undoing was in my poor selection of armor in forgetting the few HE rounds of the M10s. I suffered a minor defeat, but it was the lack of HE punch that lost the game not the green troops.
I do agree that vet armor is the way to go for tank on tank, and I to often mix up my mortar teams with green and vet to provide either extra area fire/smoke ect. or pinpoint accuracy as the situation dictates.
Quote this message in a reply


Messages In This Thread
Quality v.s. Quantity - by Skeld - 02-01-2007, 02:31 AM
RE: Quality v.s. Quantity - by Colonel Talvela - 02-01-2007, 03:08 AM
RE: Quality v.s. Quantity - by ATCS - 02-01-2007, 03:12 AM
RE: Quality v.s. Quantity - by Ratzki - 02-01-2007, 03:43 AM
RE: Quality v.s. Quantity - by Copper - 02-01-2007, 05:45 AM
RE: Quality v.s. Quantity - by RedDevil - 02-01-2007, 11:23 PM
RE: Quality v.s. Quantity - by McIvan - 02-01-2007, 02:29 PM
RE: Quality v.s. Quantity - by McIvan - 02-01-2007, 02:47 PM
RE: Quality v.s. Quantity - by Fubar - 02-01-2007, 08:23 PM
RE: Quality v.s. Quantity - by McIvan - 02-02-2007, 07:28 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)