RE: reloads are putting me off this game
The way the security system works is that it records the scenario, the serial number of your game, the serial number of your opponent's game, the turn last played and the date and time you played.
It then does some comparisons, etc. on each load and save and sets a flag in the scenario file.
I've tested it as much as I could, even adding in some test code, and it always seems to work for me. Loading, saving, and reloading don't trigger any errors for me. I'll have to think about this some more, and figure out if there's a way to test it better. If you load and then go into Tesk Manager and kill it without saving, of course it reports it as cheating.
There is no reason to try to play FitE sessions in one go <shudder>
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Ralph Trickey
TOAW III Programmer
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