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Possible glitch?
02-14-2007, 07:02 AM,
#3
RE: Possible glitch?
Hey RedDevil,

On the first question, what happens when a unit disrupts is that it loses half its movement points as a penalty for being disrupted. If it hasn't used any movement before getting disrupted, then it has half its movement remaining, and a disrupted unit's full movement is half the regular movement so it still has 100% of its actions left for the turn because its movement = full ability of a disrupted unit to move.

Then if the unit has already moved or fired, and disrupts, it will lose half its full movement, which compared to the half regular movement it has as a base "loses" a firing action if it still had 2 fires left. Basically it is going from 2/3 of its movement, losing half of that leaves 1/6, which is 1/3 of its disrupted movement ability, or 1 fire left. If it has less than 2 fires left when it disrupts, then it won't be able to fire at all, and probably will have 0 movement left.

Hope that helps explain it :-). Not the clearest thing I can do, but scribbling forumulas to show how it all ties together is too hard here!

On the helos digging in, the point you raise is reasonable, but hard telling how much more they helo rules might be tweaked based on comments Glenn has made before, just because there is a lot of work involved I think.

Rick
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Messages In This Thread
Possible glitch? - by RedDevil - 02-14-2007, 06:52 AM
RE: Possible glitch? - by Dave68124 - 02-14-2007, 07:01 AM
RE: Possible glitch? - by Ricky B - 02-14-2007, 07:02 AM
RE: Possible glitch? - by RedDevil - 02-14-2007, 07:14 AM
RE: Possible glitch? - by Ricky B - 02-14-2007, 08:08 AM
RE: Possible glitch? - by Sgt Fury - 02-14-2007, 08:10 AM
RE: Possible glitch? - by RedDevil - 02-14-2007, 08:17 AM
RE: Possible glitch? - by Hadge - 02-14-2007, 08:56 AM
RE: Possible glitch? - by RedDevil - 02-14-2007, 09:12 AM
RE: Possible glitch? - by Hadge - 02-14-2007, 09:25 AM

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