• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Importance of HQ's
02-16-2007, 03:52 AM,
#8
RE: Importance of HQ's
I found that reducing the overall ammo level in scenario design is a good way of reducing the game speed. Units are more dependent on their HQ's so the player needs to keep the units together and give the HQs time to deploy and supply. Also the effect of artillery is reduced which can be good in some cases.

Huib
Quote this message in a reply


Messages In This Thread
Importance of HQ's - by Montana Grizz - 02-12-2007, 04:43 PM
RE: Importance of HQ's - by Jason Petho - 02-13-2007, 05:01 AM
RE: Importance of HQ's - by Digger - 02-13-2007, 12:25 PM
RE: Importance of HQ's - by Montana Grizz - 02-15-2007, 10:49 AM
RE: Importance of HQ's - by Von Earlmann - 02-15-2007, 11:18 AM
RE: Importance of HQ's - by Von Earlmann - 02-15-2007, 11:20 AM
RE: Importance of HQ's - by Jason Petho - 02-16-2007, 12:20 AM
RE: Importance of HQ's - by Huib Versloot - 02-16-2007, 03:52 AM
RE: Importance of HQ's - by Jason Petho - 02-16-2007, 06:23 AM
RE: Importance of HQ's - by Von Earlmann - 02-16-2007, 07:18 AM

Forum Jump:


Users browsing this thread: 3 Guest(s)