RE: Turn review
On balance I tend to watch my opponents moves early in a campaign or scenario to try to gage how they play. What I am looking for is how aggressive they are especially when they are on offense. If I find that the are less likely to be aggressive or do not take advantage of some opportunities that I see are available to them, I adjust my play accordingly by taking more defensive risks. Also, when there is a critical defensive battle, like near breakthoughs in my my lines, I definitely watch the replay. If there is a breakthough, to get an idea of how many enemy units have moved through the gap, I literally count units and then during the start of my turn I count the units I can see. If there is a difference I use my air recon to try to find them. I do this at the beginning of my turn. This helps because then my reinforcements tend not to run into them while in travel mode and I can plan my next defensive line.
Later in a campaign or scenarios I tend not to watch their moves especially in the very large campaigns.
Marty
P.S. If I know my opponent tends NOT to watch replays I also adjust my play accordingly. For example, I will "hide" units that he can see in travel mode on the bottom of stacks (especially ones with more than 4 units), as I adjust the lines I will move units in travel mode through hexes he can see, and I will also use armor units as raiding parties. Typically these tanks/vehicles start behind the lines so he can't see them, they will rush forward and clobber some infantry units then retire back to a hex that I know he can't see. I tend to do this with units of new divisions that arrive on the battlefield so that my opponent remains unaware of them being there. All my opponent sees is a bunch of his infantry units with casualties but he does not know how they got damaged. Typically they think it is from arty (which is ok if they think that since they typically do not adjust their play).
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