Low percentile, high hits > winww2 and mbt
Ok, a long time ago I recorded the results of 200 rifle, mg, and tank shots. The percentile shown was the percentile shown in the message bar once the FIRE button was clicked. The resulting charts shows how many shots hit the target. This does not record kills or anything else, just whether or not you hit the target.
(it keeps messing up my posted chart. The first row is the percentile range, the second is the number of shots fired, the third is number of hits, and fourth is resulting hit percentile.)
shots hits % that hit
1 -10 % 10 3 30
11-20% 32 11 34
21-30% 58 26 44
31-40% 27 9 33
41-50% 26 10 38
51-60% 14 7 50
61-70% 13 5 38
71-80% 13 11 85
81-90% 2 2 100
91-99% 9 8 88
Now you would think that, especially in the first row, that out of 10 shots only 1 would hit, for 10% the highest %. In fact, the overall chance of scoring a hit below 30% is 40% of the time (100 shots, 40 hits). And as I always noted, the 60-70 range most often results in a miss.
It is no wonder then that suppressed infantry turn into supermen and clobber enemy units moving in to finish them off.
Here is another example (which I am sure we have all seen). Just played a turn. I fired, 9% chance to hit, and missed. Target fires back, 1% chance to hit and does, killing one dug in man. I return fire, 8% chance to hit and kill two of him. That works out to 66%!
Anyway, just posted this for discussion and your thoughts on the matter. I have always thought the combat routines were a bit off, and I still stand by my chart above.
Some of us are busy doing things; some of us are busy complaining - Debasish Mridha
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